

"Object rendering distance" (processor-dependent).The lens effect, which also does not reduce FPS at all and looks beautiful. If you like the effect, then turn it on - it does not affect performance. Blurring the edges of the screen when moving the camera quickly. An easy-to-calculate effect that removes rain under the roof by the processor - turn it on.
#CANDYLAND PC GAME PROBLEMS FREE#
Almost free effect of wet surfaces in the rain for most not very modern video cards - turn it on. But even near water reflections have little effect on performance, so it's best to turn them on. Reflective surfaces are rare in the game - mostly just puddles and bodies of water. Therefore, enable HBAO + whenever possible. Unfortunately, only NVIDIA's HBAO + looks good in the game, and the standard SSAO works too weak. This effect darkens areas at joints or grooves, which adds realism to the image. It's actually Ambient Occlusion, which is responsible for the diffuse shading. However, high-tech post-processing is poorly calculated by outdated video cards, so on some GTX 760 it is better to lower the quality to the standard depth effect. The bokeh effect looks noticeably better without dramatically affecting performance. Cinematic effect that blurs the background during dialogue or cutscenes. The value of "Ultra" from "Low" differs only in the clarity of the rays, beautifully passing through the holes, but at "Low" it will be 10-20 FPS more! The main way to get a noticeable increase in FPS in the game without a noticeable decrease in graphics quality. Therefore, it is better to set the maximum quality. On video cards older than 2014, it can significantly reduce FPS, and on modern cards, the effect on performance is very small. Responsible for additional lighting effects like subsurface scattering or sky light. During hostilities, performance on a weak processor can significantly drop - lower it to medium or lower. This parameter is responsible for the number of decals - traces of shots and explosions on the walls and floor. "Detailing additional textures" (processor-dependent).Downgrade to medium quality in order to slightly offload the processor and memory. "Shadow rendering distance" (up to 10%).Therefore, many should lower it in order to win 5-10 FPS without much harm to the picture. At medium quality, shadows sometimes look even better than at maximum.
